Support tiled material textures in World Machine

6 votes

When creating distribution weightmasks for use in Unity, Unreal, etc, it would be helpful to be able to see the actual materials (tiled textures) applied within the viewports in World Machine.

This would require the Scene view to accept a set of material textures and the weightmaps to distribute them across the terrain.

Under consideration Suggested by: Stephen Schmitt Upvoted: 06 Nov, '22 Comments: 0

Comments: 0